Friday, 25 March 2011

Animatic With Sound

We've decided to put the sound together once every bit of the animatic is together. However, when I was waiting for others to finish I've decided to put in just the sounds that will appear in my part. It wasn't much but it will speed up things later on. The sounds I've added were church bells, people walking and door opening.

Animatic 02

This is updated animatic with all the changes that will work with other team members. I've changed the designs of the bikes and the church. Added some backgrounds to make it feel like another planed and also changed few camera angles just to enhance the story.


This animatic will stay as it is. I think the camera angles and transitions between other people's part work well.

Now we'll need to gather together and using Premiere create the final animatic with sound.

Sunday, 20 March 2011

Changes

After we've watched everyone's animatic, we had to decide whose designs we are going to choose.

After a long discussion we've decided to take a little bit from everyone's designs.
From Sean's designs we've chosen the bad character design and the church design.
From Ozi's designs we've chosen bad guy's bike and some backgrounds.
From Ant's designs we've chosen Axl's bike, more backgrounds and music.
From my designs we've chosen colours.

Animatic 01

Here is my first attempt for the animatic. It's very rough just to see if it works and how it works with other's animatics.

Storyboard 03

Here is my third and I think final storyboard for this project. Here I've used the models and colours that I will use for the animatic.


My Designs

Here are my designs. they are already in 3D so I can import them into the scenes straight away.




The colours I've chosen for my characters are very important. I've used dark colours for the biker who is chasing Axl to indicate he's a bad guy.


Preparing For The Animatics

I want to make my animatics in 3D. But before I'll start it I want to create my own designs in 3D and finalise my storyboard.

This is going to be very rough animatic as we still need to decide on the final look of the characters and backgrounds.